Monday 17 December 2012

Sea of Ghosts (DD1101)

Over the Christmas Break we have been tasked by Mark to choose from a selection of books to read while taking notes about each characters design and appearance. We then use these notes when we start the new semester and draw some concept art of a character of Mark's choice. I decided to read Sea of Ghosts by Alan Campbell as the synopsis intrigued me and Mark said specifically that it was one of his favourite books.

I am currently on the seventh chapter of the book and am finding very interesting, interesting enough that I couldn't put the book down for 2 hours this morning. While it was slightly intimidating after the prologue chapter as the whole story shifted 6 years and many new terms were being used by characters that were foreign to me, I managed to pick it up and can't wait to find out what happens.

I've decided to read it without taking notes so that I can really get into the story plot and characters and then re read it to take notes which Mark asked of us. I will upload these notes to the blog in the near future!

Sunday 16 December 2012

Antagonist Development (DD1101)

Now that I had a basis for my antagonist character, I could begin to design him. Because of the Demon flames that corrupted the character, I decided that he should have flame powers and flame aesthetics including his pupils which also indicates his will being controlled by the Demon King. I also chose to have him wear a helmet so that his identity remains a secret and the human population simply believe he is a demon until later on in the story. Below is the final design for the character with a head shot: 


Antagonist Bio (DD1101)

For Mark's final assignment before the end of the first semester we had to design an antagonist and protagonist complete with concept art and a bio to fit with that character. We were then told to choose one of these characters and develop them for a submission.
I chose to do the antagonist for the submission because he seemed more interesting. I firstly wrote a bio so that I could structure the character around this. Below is the bio for Phlegon (the name of the antagonist).


Once titled King Atlas, one of the most prosperous and righteous kings of old, he was contempt on creating the perfect kingdom. After a terrible disease struck his kingdom, an old, mysterious sorcerer explained to him how he could cure the entire population. After using the king’s armies to dig a trench in the shape of a ring around the entire kingdom, the sorcerer used it as magical gateway to bring forth his demonic army from the depths. This also prompted his transformation into his former self, the Demon King Azul. This magic used the population as a sacrifice to open the gate, let alone the king who was engulfed in the demons flame. Infused with this power he became a transcendent being and the Demon kings personal general, though not to his will. He leaves a flaming scar across all of the lands that he pillages, and incites fear into the people who only know him by the name Warlord Phlegon, The Blazing One.

The protagonist links to this character because Phlegon destroys his home village along with his parents. Firstly living in deep despair, he then gathers the courage to avenge his family and begins to train as a warrior to take on Phlegon. Little does he know of Phlegon's past and that he is only a pawn in this all out war.

Saturday 8 December 2012

Majora's Mask Clay Model Final (DD1101)




Below are a few photo's of the clay model that I created for Mark's Assignment. I think it turned out all right though I would say my painting skills have much room for improvement!

Sunday 2 December 2012

Silhouette Drawings Development (DD1101)


Here are both silhouette drawings with the silhouette, line art and final image versions. I think they came out quite nicely.

3D Modelling Chests (XB1134)


After creating both chest models and applying textures to them, I presented them in this format to be printed out. I'm not very happy with the outcome as I feel the chests look quite bland. I plan to redo the textures for both chests before the final hand in. I do find 3D modelling quite complicated at times but I'm sure after more use of it and familiarising myself with its tools, I will be able to implement better techniques.