Here is the the first page of the Power Point I have made for Ben's presentation! I surrounded the background with different social games and logo's to give a look that they are scattered across the desk. I have also used some nice transitions between slides that are subtle and flow nicely!
Dan_Capp_BAGDY1
Tuesday 16 April 2013
Sunday 14 April 2013
Traditional Social Games - Poster (DD1000)
Here is my third of the poster presentation, We will join all our parts together to create the final piece. I need to alter the text to a bigger size so that its easier to read.
Traditional Social Games - Key Points (DD1000)
Here I have included a summary of the information used in the poster presentation so it is all in one place:
Senet
·
One of the
oldest known board games in the world – competitive, 2 players
·
Sticks
were used instead of dice
·
Winners
were supposedly under the protection of gods
Chess
·
One of the
world’s most popular games – Turn based strategy
·
Played in
social clubs, by correspondence, tournaments, schools
·
Originated
in India in the 9th Century with some differences but the modern game
mostly stays true to the original
Warhammer
·
Miniature war
gaming is a recreational hobby using miniature models of characters and scenery
to play out battles
·
Offers
more freedom of play and more aesthetically pleasing scenery
·
Painting
the miniatures is a hobby in itself
·
Social
interaction as games can consist of teams with up to five players on each side,
working together and discussing tactics
·
Turn based
strategy like Chess
·
The first game
was in the form of a Rulebook written by H.G. Wells named Little Wars in 1913.
This was to be used with toy soldier figurines.
Dungeons and Dragons
·
Role-playing
game – players take the role of a fictional character in a fictional world
·
Game
follows basic guidelines and rules but players can make their own decisions and
bring up ideas
·
Table top
RPG’s are a matter of discussion.
·
Players
take an individual role of a single character while one player is the game
master who acts as a referee for all other aspects of the game
·
The first
commercial game was Dungeons and Dragons which
was published in 1974
Commercial Board Games
·
Commercial
board games are created and sold under a brand name as opposed to traditional
games which nobody owns the rights too
·
Examples
of this are Monopoly, Sorry and Scrabble
Trading Card Games
·
Trading
cards have been around for over 100 years (some of the first found
in cigarette packets) and were generally used for collecting.
·
Magic: The Gathering was the first game of this platform, designed by Richard
Garfield in 1993 and published by Wizards
of the Coast
·
Tournaments
are held around the world for card and cash prizes
·
Japanese
TCG’s like Yu-Gi-Oh and Pokemon have spawned several videogames
TV series
Friday 12 April 2013
Tactics - The First Wargame (DD1000)
Looking at early board games I came across Tactics, a war simulator game that was designed by a genuine infantry officer. Below I have found an exert that explains the game in detail and also some interesting facts!
Tactics is a landmark game in that it was the first cardboard-counter commercial board wargame that was intended (albeit with limited success) to accurately simulate warfare and command.
The game was self-published by infantryman Charles S. Roberts, who would go on to found of Avalon Hill Games. The original edition of Tactics was published by the Avalon Game company, with a print run of approximately 2000. Roberts sold Tactics by mail order out of a garage in Avalon, Maryland.
The game portrayed a modern day strategic conflict between the forces of two hypothetical countries. The opposing units included infantry, armor, and airborne forces. The game was played on a mapboard which used a square grid rather than the hex-based style map which would later became preferred in the board wargaming industry. However, many of the conventions and mechanics established in Tactics still live on, in one form or another, in many of the wargames published today.
Based on his success with Tactics, Roberts decided to expand his operation and in 1958 he formed Avalon Hill Games. The initial line-up of games from Avalon Hill included Tactics II, a revised version of Roberts' original wargame. Avalon Hill would go on to publish a 25th Anniversary edition of Tactics in 1983, which represented a modified version of the original game in that it used a prototype mapboard which had not previously been released.
Other than a few graphical changes there are some functional changes from the Tactics map to the Tactics II map:
Going over the 1954 Tactics and 1958 Tactics II boards square by square the only functional changes are:
- The squares around the edge of the map for 1958 now have numbers 1 to 43 from North to South and 1 to 55 West to East.
- Cities for 1958 had unique numbers added.
No numbers are present on the 1954 board in the cities or the grid.
- There is no map compass on the mapboard label like there is in Tactics II
- The mountain pass in the large mountain range on the board label edge is not present on the 1954 map. Also there is only one single clear square, same place as in Tactics II, 7 squares in from the Blue coastal city near the map label in that mountain range. There are none of those longer dead end corridors in the big mountain range like on the Tactics II map.
Tactics is a landmark game in that it was the first cardboard-counter commercial board wargame that was intended (albeit with limited success) to accurately simulate warfare and command.
The game was self-published by infantryman Charles S. Roberts, who would go on to found of Avalon Hill Games. The original edition of Tactics was published by the Avalon Game company, with a print run of approximately 2000. Roberts sold Tactics by mail order out of a garage in Avalon, Maryland.
The game portrayed a modern day strategic conflict between the forces of two hypothetical countries. The opposing units included infantry, armor, and airborne forces. The game was played on a mapboard which used a square grid rather than the hex-based style map which would later became preferred in the board wargaming industry. However, many of the conventions and mechanics established in Tactics still live on, in one form or another, in many of the wargames published today.
Based on his success with Tactics, Roberts decided to expand his operation and in 1958 he formed Avalon Hill Games. The initial line-up of games from Avalon Hill included Tactics II, a revised version of Roberts' original wargame. Avalon Hill would go on to publish a 25th Anniversary edition of Tactics in 1983, which represented a modified version of the original game in that it used a prototype mapboard which had not previously been released.
Other than a few graphical changes there are some functional changes from the Tactics map to the Tactics II map:
Going over the 1954 Tactics and 1958 Tactics II boards square by square the only functional changes are:
- The squares around the edge of the map for 1958 now have numbers 1 to 43 from North to South and 1 to 55 West to East.
- Cities for 1958 had unique numbers added.
No numbers are present on the 1954 board in the cities or the grid.
- There is no map compass on the mapboard label like there is in Tactics II
- The mountain pass in the large mountain range on the board label edge is not present on the 1954 map. Also there is only one single clear square, same place as in Tactics II, 7 squares in from the Blue coastal city near the map label in that mountain range. There are none of those longer dead end corridors in the big mountain range like on the Tactics II map.
Final Three Artstyle Pieces (DD1101)
Here are my final three artstyle pieces for Mark based on Sean Galloway's, Ashley Wood's and Marek Okon's artstyles.
Thursday 11 April 2013
Game Design Document - Game Mode Exert (XB1000)
Here is a small exert from mine and Sam's game design document for Fall of Erabus!
Battle Mode
This mode
allows players to compete against and cooperate with a number of A.I/human players
or both. A variety of game settings are available which allows players to
customise the game to their own preferences, make a game more fast paced or
simply more of a challenge.
·
Skirmish – The standard game mode where 2 or
more players have one simple objective; annihilate all enemies! (free for all
and team options available)
·
Conquest – This ‘capture the objective’ based
game consists of key locations on the map that must be captured and held by the
players units. Points are gained overtime for each location held and the player
who reaches the maximum score wins the match!
·
Tug of War – This exciting game mode has players
building units within a select area which are then brought onto the battlefield
every 30 seconds in a wave. Choosing what units to create to counter the
enemies is the key. If a player loses their main base building to the enemy
then they lose!
The Arena
This unique
mode allows players to choose a hero unit and fight one on one with other human
heroes to earn experience and upgrade their unit with new abilities and spells.
This single unit is controlled just like any regular unit but with an array of
spells and attacks to unleash on rivals. Players can also team up to take on
waves of enemies with boss levels spread in-between for a fun and exciting
cooperative experience.
Tuesday 9 April 2013
Game Design Document (XB1000)
For Stephen's final assignment, me and a fellow classmate must create a game design document and give a selling pitch to the class. I have been playing a number of different strategy games recently to get some good ideas for game features. An interesting one that I came across was while playing Starcraft 2. This game mode uses the arcade game bejeweled to score points for players to spend on units to send to an opponents base, so effectively you are playing to games at once. I found it interesting and very fun to play as you are required to move very quickly between both games.
Our game is more like Starcraft meets Naruto meets Total War. It has identical mechanics to starcraft's gameplay, characters, units and abilities are similar to the action packed manga Naruto and the campaign map is similar to the Total War/Civilization series.
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