Here is the final version of Tom Granger with his weapons and armour. I can say I'm quite happy with this assignment as I put more attention to detail in the armour and related the deisgn to the character's description in the book.
Friday, 25 January 2013
Weapons and Armour Design (DD1101)
For our new task with Mark we must cdesign a set of 4 weapons and accompanying armour with one heavy weapon, one standard wepaon, one light weapon and one concealed weapon.
I have decided to create a sort of futuristic samurai armour and weapon set so he will have weapons such as a crossbow, katana, and cannon.
I have made a start on the katana which is filled with superheated plasma surrounded by a metal alloy that can withstand the tempreture but also conducts the heat so that the sword can cut through objects with much more ease.
I have decided to create a sort of futuristic samurai armour and weapon set so he will have weapons such as a crossbow, katana, and cannon.
I have made a start on the katana which is filled with superheated plasma surrounded by a metal alloy that can withstand the tempreture but also conducts the heat so that the sword can cut through objects with much more ease.
Tuesday, 22 January 2013
Leeds Royal Armoury (DD1101)
Today we paid a visit to the Leeds Royal Armoury where we were given some time to handle a variety of melee and ranged weapons so that we could get a more accurate idea of how these weapons would work with our next task.
An example of this is how heavy they are since some games have a single character carrying an array of weapons which would be impossible in reality. They require a large amount of strength to be wielded for long periods of time.
Below I have posted some images of the trip so that you can get a better understanding of what we came across. Just to be clear - ALL WEAPONS WERE BEING HANDLED IN A SAFE ENVIRONMENT UNDER THE SUPERVISION OF QUALIFIED STAFF IN THE MUSEUM. NO LIVE ROUNDS WERE USED OR PRESENTED DURING THE DISPLAY. THIS WAS PURELY FOR EDUCATIONAL PURPOSES.
An example of this is how heavy they are since some games have a single character carrying an array of weapons which would be impossible in reality. They require a large amount of strength to be wielded for long periods of time.
Below I have posted some images of the trip so that you can get a better understanding of what we came across. Just to be clear - ALL WEAPONS WERE BEING HANDLED IN A SAFE ENVIRONMENT UNDER THE SUPERVISION OF QUALIFIED STAFF IN THE MUSEUM. NO LIVE ROUNDS WERE USED OR PRESENTED DURING THE DISPLAY. THIS WAS PURELY FOR EDUCATIONAL PURPOSES.
Monday, 21 January 2013
Game Design Document (XB1000)
For Stephen's next assignment we are to create a six page game design document for a game based on a cartoon from the 1980's. We were all assigned our own unique cartoon with which I received Darkwing Duck, a spin-off series to Duck Tales broadcast on Disney Channel.
The game will be a 3D sandbox game, a mix between games such as Ratchet and Clank with Batman: Arkham City for purchase on the Xbox Live Arcade and the PlayStation Network and will follow a plot created by me using the Darkwing Duck universe. Players will take the role of both Darkwing himself and his sidekick LaunchPad McQuack who have different play styles.
Below are some notes I wrote to give a round up of the plot and some other game aspects:
Darkwing run round, shoot, fly, take side quests, like ratchet and clank and Batman AC
The game will be a 3D sandbox game, a mix between games such as Ratchet and Clank with Batman: Arkham City for purchase on the Xbox Live Arcade and the PlayStation Network and will follow a plot created by me using the Darkwing Duck universe. Players will take the role of both Darkwing himself and his sidekick LaunchPad McQuack who have different play styles.
Below are some notes I wrote to give a round up of the plot and some other game aspects:
Darkwing run round, shoot, fly, take side quests, like ratchet and clank and Batman AC
Launchpad
controls aircraft, shooting challenges
Fearsome Five
steal Darkwings daughter, Negaduck In slime form, turning townspeople into evil beings, turns out they are decoys,
F.O.W.L used them as a distraction so they could successfully summon the demon
Duckthula, they cannot control it, team up with darkwing to seal him back up
Bosses cater
differently example, Quackerjack has metagames using toys
Sunday, 20 January 2013
SDK Complete Textures (XB1134)
Below are images of both my finished texture map and the textures as they appear on the model, overall I am happy with what I have produced although my experience with creating textures for clothing could be improved.
Friday, 18 January 2013
Tom Granger Design Sketches Cont. (DD1101)
In Mark's lesson I have drawn a second armour set for Tom Granger's character. This is a more magical looking set which has more pronounced edges and mystic shapes.
The crystal embedded in the middle of his chest feeds power through the nerve armour so that Granger can gain increased movement speed to counter the effects from brine.
I also began drawing the body and face for the final concept of Granger which I can say I'm happy with.
The crystal embedded in the middle of his chest feeds power through the nerve armour so that Granger can gain increased movement speed to counter the effects from brine.
I also began drawing the body and face for the final concept of Granger which I can say I'm happy with.
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