Wednesday, 13 March 2013

Market Legacy (XB1000)

For Stephens new assignment we must create a 4 player board game that includes a repetitive pattern. We played some digital games such as Miss Managements and Diner Dash to gain an understanding of how the game should play.

I decided to create a game based on selling goods in a supermarket as Stephen explained that a good way to come up with an idea is to think of something you find really fun or really boring and convert it into a game. For me this is working in my local supermarket.

Below I have made some brief notes that explain how the game will play and some designs for the game board and scorecard that each player will possess.


4 players

Each player runs their own supermarket that has just begun business (choose their own name)

Each player starts off with a set amount of cash and initial stock for each resource

Resources are represented as tokens that are placed on a player’s stock card

Players use their own small figure to represent their location on the board

Players move around the board using two dice, one represents the Y axis, one represents the X axis

Each player has a scorecard containing four different categories of food:

·         Meat

·         Dairy

·         Carbohydrates

·         Organic

·         These four catergories cover a wide range of products within that food group for example, Carbohydrates covers bread, wheat, flour, pasta etc

The board is made up of tiles that contain different suppliers; there are four starting tiles on the edge of the game board

Suppliers provide resources; suppliers need to be purchased by players in order to gain that resource.

Resources are increased every turn according to how many suppliers are owned by a player, one per supplier

Customer cards are drawn once per turn which declare how many units of each resource have been purchased that turn (one turn represents one day)

Event cards are drawn by landing on a tile containing the event symbol. These can help or hinder a player by confronting them with an event such as tainted meat, horse DNA so sales are corrupted etc

On a players turn they may trade resources with another player if they agree to it. There is no limit to the amount of resources that can be traded however other players cannot trade between themselves unless it is their turn.
 
 

 
 
 

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