I decided to create a game based on selling goods in a supermarket as Stephen explained that a good way to come up with an idea is to think of something you find really fun or really boring and convert it into a game. For me this is working in my local supermarket.
Below I have made some brief notes that explain how the game will play and some designs for the game board and scorecard that each player will possess.
4 players
Each player
runs their own supermarket that has just begun business (choose their own name)
Each player
starts off with a set amount of cash and initial stock for each resource
Resources
are represented as tokens that are placed on a player’s stock card
Players use
their own small figure to represent their location on the board
Players
move around the board using two dice, one represents the Y axis, one represents
the X axis
Each player
has a scorecard containing four different categories of food:
·
Meat
·
Dairy
·
Carbohydrates
·
Organic
·
These
four catergories cover a wide range of products within that food group for
example, Carbohydrates covers bread, wheat, flour, pasta etc
The board
is made up of tiles that contain different suppliers; there are four starting
tiles on the edge of the game board
Suppliers
provide resources; suppliers need to be purchased by players in order to gain
that resource.
Resources are
increased every turn according to how many suppliers are owned by a player, one
per supplier
Customer
cards are drawn once per turn which declare how many units of each resource
have been purchased that turn (one turn represents one day)
Event cards
are drawn by landing on a tile containing the event symbol. These can help or
hinder a player by confronting them with an event such as tainted meat, horse
DNA so sales are corrupted etc
On a
players turn they may trade resources with another player if they agree to it.
There is no limit to the amount of resources that can be traded however other
players cannot trade between themselves unless it is their turn.
No comments:
Post a Comment