Thursday 11 April 2013

Game Design Document - Game Mode Exert (XB1000)

Here is a small exert from mine and Sam's game design document for Fall of Erabus!

Battle Mode
This mode allows players to compete against and cooperate with a number of A.I/human players or both. A variety of game settings are available which allows players to customise the game to their own preferences, make a game more fast paced or simply more of a challenge. 
·         Skirmish – The standard game mode where 2 or more players have one simple objective; annihilate all enemies! (free for all and team options available)
·         Conquest – This ‘capture the objective’ based game consists of key locations on the map that must be captured and held by the players units. Points are gained overtime for each location held and the player who reaches the maximum score wins the match!
·         Tug of War – This exciting game mode has players building units within a select area which are then brought onto the battlefield every 30 seconds in a wave. Choosing what units to create to counter the enemies is the key. If a player loses their main base building to the enemy then they lose!
The Arena
This unique mode allows players to choose a hero unit and fight one on one with other human heroes to earn experience and upgrade their unit with new abilities and spells. This single unit is controlled just like any regular unit but with an array of spells and attacks to unleash on rivals. Players can also team up to take on waves of enemies with boss levels spread in-between for a fun and exciting cooperative experience.

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