Monday, 18 February 2013

Gun 3D Model - Research (XB1134)

Our final assignment for James this semester is to produce both a complete 3D model of a gun designed by ourselves. I decided to design a revolver pistol as I am fond of this weapons aesthetics and practical design (as well as recently playing Metal Gear Solid 3). I began by searching for images of existing revolvers and gathered them together into a mood board which can be seen below. As you can see, they come in a variety of different styles as well as more recent models having a higher ammunition capacity.



I also had a look at revolvers with attached scopes which had some interesting designs although for my design I would not include one.


While researching information about how the firearm actually operates I discovered that throughout the revolvers lifespan that models could have three different loading and reloading mechanisms. I created a diagram below which gives a brief summary of each design.

 Now that I had a good idea of what my design would look like I drew out the design with turnaround views of both sides and the front of the revolver. I found a diagram that described each part of the gun and how the major parts functioned.

The latch on the left side of the gun is used to release the cylinder that contains the ammunition which shifts down and out from the weapon. The bullets are then loaded into the cylinder and pushed back into the weapon.

There are also two different firing methods, one where the user must pull back the hammer manually and then pull the trigger which snaps the hammer forward to fire the bullet. The other method is more modern where pulling the trigger will pull back the hammer automatically which allows for faster firing.

I have provided a copy of the diagram below:



I drew out a final design sketch showing both sides and the front of the revolver which is also shown below:





The materials of the gun would mostly of an aluminium alloy and a steel barrel. The hand grip would be made of a hard plastic since my design uses more modern materials used in today's firearms.


Sunday, 17 February 2013

Space Tank Complete (DD1101)

Here is the final design sheet for the tank I designed. I have included the silhouettes that I produced as part of my research just to show how the tanks design developed as I drew it. I decided to name it the "Tempest" as it describes a violent storm and this vehicle fires plasma beams which have a similarity to lightning bolts.

I have also explained key elements of the vehicle on the sheet such as how the cannon works and how it manoeuvres. Overall I am happy with how my design came out, now I need to design the pilot which I'm thinking will be a group of small alien creatures who are classed as engineers.


Friday, 15 February 2013

Space Tank Continued (DD1101)

I have now completed the side view of my tank and begun to add some colour. I have decided to use the same colour scheme as a Wraith Tank from Halo as it suits the design of the tank the most.

I have also drawn a stick figure next to the tank in order to display how large the vehicle is in terms of height. The figure represents an average 6ft male human.

Saturday, 9 February 2013

Vehicle Design (DD1101)

In Mark's lesson we received a new assignment to design a land, sea or air based vehicle and produce a design sheet for it. I began by researching current images of vehicles and narrowed it down to three different types that I would be interested in designing. these were either an 18 wheeler truck, a military tank or a mech (an example of this would be a Metal Gear variant such as the REX or RAY from Metal Gear Solid).

I ultimately decided to design a tank as their design features appealed to me the most. I then quickly drew out some silhouettes for different tanks, even one that would transform into a mech like vehicle but I decided to go towards more alien designs.


The tank below is the final design that I chose. Its role is mainly anti-structural support as the cannon it possesses has a wide range and can decimate several large structures with one round. The bottom section contains the thrusters that allow the tank to hover above the ground and move with agile speed and prowess. The upper section can rotate a full 360 degree angle which further increases mobility that wouldn't be possible on a conventional tank 



Four Weapons and Armour Set (DD1101)

Below are the final versions for both my set of four weapons and accompanying armour. I have given each weapon a brief descriptiona s to how they are handled and have also incorporated them with the armour to display how they would be worn.

The armour set is influenced heavily from ancient samurai battle armour but has been more streamlined to allow better freedom of movement. The armour pads and helmet are forged with a solid carbon alloy to stand up to heavy attacks without losing durability but remain a light weight.

Underneath this the user where's a special bonding suit that injects nanomahines into the user to increase their strength, speed and regenerative abilities greatly. These are injected through the glowing diamonds placed throughout the suit.

Overall I am happy with the designs I came up with as they are all relative to ancient Japanese weaponry and came out quite nicely.






Friday, 1 February 2013

UDK 20 Brushes Challenge (XB1000)

For Stephens next assignment we must construct a level using UDK (Unreal Development Kit) with a maximum of different brushes. I decided to create a symmetrical map for multiplayer deathmatch with multiple levels. Once creating the layout using a total of 19 brushes, I added textures to each object.

I then added spawn points for players with logically placed weapons and armour pick ups.

At the moment I am very pleased with the level as we performed some multiplayer testing on it and I recieved very positive feedback.

Below is a screenshot of the level within UDK:

Medium Weapon (DD1101)

I decided to redraw my katana weapon as I was not happy with the first attempt. This new version looks alot more tidy and futuristic which is the style im going for. The green in the centre of the sword is superheated plasma that conducts energy through the sword to cut through tough objects with ease.

On the handle is a trigger that activates and deactivates this function.