Friday 1 February 2013

UDK 20 Brushes Challenge (XB1000)

For Stephens next assignment we must construct a level using UDK (Unreal Development Kit) with a maximum of different brushes. I decided to create a symmetrical map for multiplayer deathmatch with multiple levels. Once creating the layout using a total of 19 brushes, I added textures to each object.

I then added spawn points for players with logically placed weapons and armour pick ups.

At the moment I am very pleased with the level as we performed some multiplayer testing on it and I recieved very positive feedback.

Below is a screenshot of the level within UDK:

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