Thursday, 4 October 2012

Prototype Traditional Game (XB1000)

On Wednesday's lesson with Stephen we were tasked with getting into a group and bringing forth ideas for a traditional boardgame. We were then asked to create a prototype of the game on paper with rules and a key. Below are images of the game and the key:





Once the board games were complete, we paired with another group and tried and tested eachothers game. We then responded with and recieved feedback as to how our game could be improved. 
An example of feedback we received was to add more blackholes to each lane and change the rules so that a player would be taken back to the nearest black hole on their lane, not on the whole board.

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